Seeing that UB Painter is written with Godot, not having to setup the spatial material every time would be so convenient : ).
Maybe this is in conflict with making a more universal app for all the game engines, but could see it as a little checkbox "Export Godot Material" in the export textures dialog, and maybe later adding ones for Unreal and Unity.
Also I love this program, I did not know I could make nice looking low-rez materials so easily, thank you Archim <3
UB Painter: QOL Export Godot-Ready Material
-
- Posts: 2
- Joined: Fri Jan 13, 2023 4:51 am
Re: UB Painter: QOL Export Godot-Ready Material
Thank you very much,
the Idea is good. So, I looked short in a default Spatial Material, but it looks like the file is a binary file. As a result, it will be more work to implement such a function.
I will add it to my list, but I can’t promise to implement it. It will need time; I'm already totally behind my time schedule because of family and some Illnesses.
Currently my whole free time is consumed by bug finding and fixing ^^
But I will keep it in mind, because I like the idea and it would be handy.
the Idea is good. So, I looked short in a default Spatial Material, but it looks like the file is a binary file. As a result, it will be more work to implement such a function.
I will add it to my list, but I can’t promise to implement it. It will need time; I'm already totally behind my time schedule because of family and some Illnesses.
Currently my whole free time is consumed by bug finding and fixing ^^
But I will keep it in mind, because I like the idea and it would be handy.
-
- Posts: 2
- Joined: Fri Jan 13, 2023 4:51 am
Re: UB Painter: QOL Export Godot-Ready Material
It's always nice when a developer is really responsive and receptive, so thank you
Tell me if I'm being obnoxious instead of helpful but I think spatial materials in godot are considered a resource, and you can just do ResourceSaver("path", material). And you can decide to save it as a '.material' (binary) or a '.tres' (readable text) file.
Thanks for being transparent about your time, and of course taking care of family comes first, best wishes for you all
Tell me if I'm being obnoxious instead of helpful but I think spatial materials in godot are considered a resource, and you can just do ResourceSaver("path", material). And you can decide to save it as a '.material' (binary) or a '.tres' (readable text) file.
Thanks for being transparent about your time, and of course taking care of family comes first, best wishes for you all