UV Pixel Misalignment?

Please post here all bugs and issues you observed in the software.
Post Reply
Posts: 13
Joined: Sun Nov 14, 2021 5:14 pm

UV Pixel Misalignment?

Post by recatek » Tue Nov 16, 2021 3:34 am

It looks like under some conditions the UV alignment in UB Painter might be a bit off as far as pixel alignment compared to Blender (and Unity).

In Blender and Unity, my model looks like this with a pixel template overlay:


Whereas in UB Painter, it looks like:


You can see the texture UV displays here (Blender) and here (UB Painter).

It isn't a major offset but it can definitely throw off some pixel painting, especially when you're trying to get clean lines in your textures at lower resolutions. I'm not sure if it's a Godot issue (it might be worth putting a bug report in to them if so?) or something UB Painter is doing. It looks like it's purely a rendering issue -- if I export the mesh back out of UB Painter into Unity, the UVs work fine.

I can send an obj file of the model and a pixel template texture if it would help diagnose the issue.

Posts: 19
Joined: Wed Jul 21, 2021 3:20 pm

Re: UV Pixel Misalignment?

Post by achim » Wed Nov 17, 2021 10:10 am

Oh, yeah that's awkward.
Yes, please can you send me the obj file to support@unionbytes.de ?
This would be a great help.
I need to investigate this, because its a real problem for pixel art.

Thank you very much.

Post Reply