Hey, tried out the program and I'm liking it, made some pretty cool textures for a model. Though I was wondering what kind of lighting Union Byte uses? The lighting in the program is really great looking, it makes the colors really vibrant and has some nice, warm coloring, but I'm struggling to recreate this lighting and look, so I was wondering if it's per pixel vs per vertex lighting, if it's a specific shader or something custom made, or perhaps just default Godot lighting? Or if it has any specific color scheme for the lighting/ambience or any color grading?
Honestly I have no clue what makes Union Byte's preview look so great, but I'd appreciate any answers.