Direct Normal Control/Overrides?

Please post here all feature requests you wish for the next version
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recatek
Posts: 13
Joined: Sun Nov 14, 2021 5:14 pm

Direct Normal Control/Overrides?

Post by recatek » Sat Nov 20, 2021 1:41 am

Another one for the wishlist!

Heightmap-based normals are great, but the one limitation I typically find with them is that you can't easily do any normal variation smaller than 3 pixels wide. For doing seams or grooves at a fine detail, you sometimes want two opposed normal pixels in a V shape side-by-side like this:

Image

To do this right now I need to export the UB Painter normals and draw over them manually myself. It would be nice if there was a way to do this inside UB Painter, either by being able to somehow set the height at the "edge" between two pixels (maybe some tricks with the RGBA channels on the heightmap?) or by being able to nondestructively override the heightmap in certain areas to draw your own normals.

This one is probably a lot of work for not all that much gain/importance, but it would be nice to have in some specific situations!

achim
Admin
Posts: 11
Joined: Wed Jul 21, 2021 3:20 pm

Re: Direct Normal Control/Overrides?

Post by achim » Sat Nov 27, 2021 9:41 am

At the moment, I don't know if I will add this.
My main purpose with this program was, to keep it simple and allow fast creation.
Also for this, I would need a kind of layer system.
So currently I can't promise it to implement it.

recatek
Posts: 13
Joined: Sun Nov 14, 2021 5:14 pm

Re: Direct Normal Control/Overrides?

Post by recatek » Mon Nov 29, 2021 5:00 am

Understandable, though a layer system eventually would be great!

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