Search found 19 matches
- Sat Nov 20, 2021 10:31 am
- Forum: News
- Topic: Update v0.201 (2021-11-20)
- Replies: 0
- Views: 11773
Update v0.201 (2021-11-20)
- [Major Feature Added] a decal and mask bookshelf for faster access. The Bookshelf can be found in the Library.Left click selects one, right click select it and add it to the list. The Bookshelf access in the \Decals and the \Masks folder. - [Major Feature Added] the selection "Wand"-tool...
- Thu Nov 18, 2021 8:08 am
- Forum: Questions and Answers
- Topic: Smudge/Blend Tool
- Replies: 4
- Views: 63983
Re: Smudge/Blend Tool
Ah okay, now I understand.
Yes, it can be useful. I will look after it and try to implement it.
Yes, it can be useful. I will look after it and try to implement it.
- Wed Nov 17, 2021 10:10 am
- Forum: Bug reports
- Topic: UV Pixel Misalignment?
- Replies: 1
- Views: 5906
Re: UV Pixel Misalignment?
Oh, yeah that's awkward.
Yes, please can you send me the obj file to support@unionbytes.de ?
This would be a great help.
I need to investigate this, because its a real problem for pixel art.
Thank you very much.
Yes, please can you send me the obj file to support@unionbytes.de ?
This would be a great help.
I need to investigate this, because its a real problem for pixel art.
Thank you very much.
- Wed Nov 17, 2021 10:03 am
- Forum: Feature requests
- Topic: QOL Menu Options/Hotkeys
- Replies: 2
- Views: 48387
Re: QOL Menu Options/Hotkeys
No, all is fine. I'm always happy for more input and have a view from outside to different topics. So I'm realy thankful for your posts. 1. Reload Model It's a good suggestion, I will note it to my list. But with this I need to change the fileformat again, so when I do this I will rewrite the saving...
- Wed Nov 17, 2021 9:52 am
- Forum: Feature requests
- Topic: 0-255 Precision on Roughness/Metallicity/Height
- Replies: 1
- Views: 5814
Re: 0-255 Precision on Roughness/Metallicity/Height
Okay, yeah that's a good suggestion. I just made it like Substance Painter did, so 0.0 to 1.0. Only Colors form 0 - 255 and other values from 0.0 - 1.0 (so in percent) But if I change this, I need to redesign the Slider a bit and allowing maybe to type a value via keyboard in. I will notice it, than...
- Wed Nov 17, 2021 9:31 am
- Forum: Questions and Answers
- Topic: Smudge/Blend Tool
- Replies: 4
- Views: 63983
Re: Smudge/Blend Tool
Currently there is not such a tool integrated. Because I thought it will not be so useful for pixel art. Can you describe me some case how you would use such tool it in pixel art?
But anyway, I will notice on my list.
But anyway, I will notice on my list.
- Sun Nov 14, 2021 10:03 pm
- Forum: Bug reports
- Topic: UBPainter demo fails to run on Windows
- Replies: 1
- Views: 41948
Re: UBPainter demo fails to run on Windows
Hello droyd, Thank you for your post. We are already in e-mail contact, but I like to answer your post here in the forum as well. With the next update I will release a version with the included Godot-Debug-Console. This update will be released on the 20.11 or 21.11.2021. I would be happy if you coul...
- Sun Nov 14, 2021 9:51 pm
- Forum: Feature requests
- Topic: UB Painter: Multi-Object Support
- Replies: 3
- Views: 60684
Re: UB Painter: Multi-Object Support
Hello recatek, Ahh yes this is a bit more complicated ^^ . I will write it to the list but I can't promise it. I will release soon a small road map to version 1.0 and the exit of the early access phase. If I will decide to do it, it will come maybe after the 1.0 release. But stay tuned for the road ...
- Sun Nov 14, 2021 9:34 pm
- Forum: Feature requests
- Topic: UB Painter: Pixel Grid Toggle
- Replies: 1
- Views: 42063
Re: UB Painter: Pixel Grid Toggle
Hello recatek, Thanks for your request. I planned already to do a "pixel density check" function. It's also something I'm looking forward to have it in. I guess it's something similar to what you want. So I have something like this on my list \ mind and it will come :) but I don't know whe...