Search found 12 matches

by achim
Mon Jan 03, 2022 8:27 pm
Forum: News
Topic: Roadmap
Replies: 0
Views: 124

Roadmap

ROADMAP January 3rd, 2022 v 0.3 - "Repeat Last Texture Export" -> The tool repeats its last texture export with the same path and settings as it did before. - Slider redesign for more percission values from 0.0 - 1.0 or 0 - 255 - History change by click in gadget - Default Value Buttons f...
by achim
Sat Nov 27, 2021 9:41 am
Forum: Feature requests
Topic: Direct Normal Control/Overrides?
Replies: 2
Views: 304

Re: Direct Normal Control/Overrides?

At the moment, I don't know if I will add this.
My main purpose with this program was, to keep it simple and allow fast creation.
Also for this, I would need a kind of layer system.
So currently I can't promise it to implement it.
by achim
Sat Nov 27, 2021 9:38 am
Forum: Bug reports
Topic: Unable to select all values for mirror axis
Replies: 2
Views: 401

Re: Unable to select all values for mirror axis

Currently you can use the Mouse wheel to adjust the value.
But yeah, you are right, it will be better to change it to a editable control.
by achim
Sat Nov 20, 2021 10:31 am
Forum: News
Topic: Update v0.201 (2021-11-20)
Replies: 0
Views: 384

Update v0.201 (2021-11-20)

- [Major Feature Added] a decal and mask bookshelf for faster access. The Bookshelf can be found in the Library.Left click selects one, right click select it and add it to the list. The Bookshelf access in the \Decals and the \Masks folder. - [Major Feature Added] the selection "Wand"-tool...
by achim
Thu Nov 18, 2021 8:08 am
Forum: Questions and Answers
Topic: Smudge/Blend Tool
Replies: 3
Views: 576

Re: Smudge/Blend Tool

Ah okay, now I understand.
Yes, it can be useful. I will look after it and try to implement it.
by achim
Wed Nov 17, 2021 10:10 am
Forum: Bug reports
Topic: UV Pixel Misalignment?
Replies: 1
Views: 255

Re: UV Pixel Misalignment?

Oh, yeah that's awkward.
Yes, please can you send me the obj file to support@unionbytes.de ?
This would be a great help.
I need to investigate this, because its a real problem for pixel art.

Thank you very much.
by achim
Wed Nov 17, 2021 10:03 am
Forum: Feature requests
Topic: QOL Menu Options/Hotkeys
Replies: 1
Views: 240

Re: QOL Menu Options/Hotkeys

No, all is fine. I'm always happy for more input and have a view from outside to different topics. So I'm realy thankful for your posts. 1. Reload Model It's a good suggestion, I will note it to my list. But with this I need to change the fileformat again, so when I do this I will rewrite the saving...
by achim
Wed Nov 17, 2021 9:52 am
Forum: Feature requests
Topic: 0-255 Precision on Roughness/Metallicity/Height
Replies: 1
Views: 220

Re: 0-255 Precision on Roughness/Metallicity/Height

Okay, yeah that's a good suggestion. I just made it like Substance Painter did, so 0.0 to 1.0. Only Colors form 0 - 255 and other values from 0.0 - 1.0 (so in percent) But if I change this, I need to redesign the Slider a bit and allowing maybe to type a value via keyboard in. I will notice it, than...
by achim
Wed Nov 17, 2021 9:31 am
Forum: Questions and Answers
Topic: Smudge/Blend Tool
Replies: 3
Views: 576

Re: Smudge/Blend Tool

Currently there is not such a tool integrated. Because I thought it will not be so useful for pixel art. Can you describe me some case how you would use such tool it in pixel art?
But anyway, I will notice on my list.
by achim
Sun Nov 14, 2021 10:03 pm
Forum: Bug reports
Topic: UBPainter demo fails to run on Windows
Replies: 1
Views: 280

Re: UBPainter demo fails to run on Windows

Hello droyd, Thank you for your post. We are already in e-mail contact, but I like to answer your post here in the forum as well. With the next update I will release a version with the included Godot-Debug-Console. This update will be released on the 20.11 or 21.11.2021. I would be happy if you coul...