Search found 13 matches
- Mon Nov 29, 2021 5:01 am
- Forum: Feature requests
- Topic: Option to compress .dat project files
- Replies: 1
- Views: 19462
Option to compress .dat project files
It would be nice if, maybe as a project setting, .dat files could be saved as a compressed file. When working with version control, especially on 512x512 files, the file sizes can add up very quickly. I've noticed that just putting the files in a .zip gets some pretty significant file size savings, ...
- Mon Nov 29, 2021 5:00 am
- Forum: Feature requests
- Topic: Direct Normal Control/Overrides?
- Replies: 2
- Views: 22556
Re: Direct Normal Control/Overrides?
Understandable, though a layer system eventually would be great!
- Mon Nov 29, 2021 4:59 am
- Forum: Bug reports
- Topic: Unable to select all values for mirror axis
- Replies: 3
- Views: 28369
Re: Unable to select all values for mirror axis
Ah, the mousewheel thing helped, thank you!
- Fri Nov 26, 2021 10:48 pm
- Forum: Bug reports
- Topic: Unable to select all values for mirror axis
- Replies: 3
- Views: 28369
Unable to select all values for mirror axis
Some values on these sliders have a "dead zone" where they can't be selected. For example, I can't pick 102 here. It would be nice if there was a way to do numeric entry on these sliders. Thanks!
- Sat Nov 20, 2021 1:41 am
- Forum: Feature requests
- Topic: Direct Normal Control/Overrides?
- Replies: 2
- Views: 22556
Direct Normal Control/Overrides?
Another one for the wishlist! Heightmap-based normals are great, but the one limitation I typically find with them is that you can't easily do any normal variation smaller than 3 pixels wide. For doing seams or grooves at a fine detail, you sometimes want two opposed normal pixels in a V shape side-...
- Wed Nov 17, 2021 7:08 pm
- Forum: Questions and Answers
- Topic: Smudge/Blend Tool
- Replies: 4
- Views: 83329
Re: Smudge/Blend Tool
It's useful if you want a slightly less pure-pixely and more lofi/n64/psx look, like this: https://youtu.be/7s7uSx18DUc?t=69
- Wed Nov 17, 2021 1:22 am
- Forum: Feature requests
- Topic: 0-255 Precision on Roughness/Metallicity/Height
- Replies: 1
- Views: 16619
0-255 Precision on Roughness/Metallicity/Height
It would be nice if there was a toggle between 0.00-1.00 (100 increments) for these values and 0-255 (increments) for greater precision. I'm doing some subtle heightmap work for a human model texture and it would actually make a difference to me to have access to the full byte precision.
- Tue Nov 16, 2021 3:34 am
- Forum: Bug reports
- Topic: UV Pixel Misalignment?
- Replies: 1
- Views: 17564
UV Pixel Misalignment?
It looks like under some conditions the UV alignment in UB Painter might be a bit off as far as pixel alignment compared to Blender (and Unity). In Blender and Unity, my model looks like this with a pixel template overlay: https://i.imgur.com/vKkt4hR.png Whereas in UB Painter, it looks like: https:/...
- Mon Nov 15, 2021 7:00 pm
- Forum: Questions and Answers
- Topic: Smudge/Blend Tool
- Replies: 4
- Views: 83329
Smudge/Blend Tool
Is there a smudge or blend tool? Just want to make sure I'm not missing it, since it would be quite helpful to have one!
- Mon Nov 15, 2021 6:59 pm
- Forum: Feature requests
- Topic: QOL Menu Options/Hotkeys
- Replies: 2
- Views: 62021
QOL Menu Options/Hotkeys
Another one to add to the list. Hope I'm not being overwhelming -- I just figure it can't hurt to have too many suggestions than not enough! It would be very helpful to my workflow if the following menu options or hotkeys were available. Or if they are already and I'm missing them that's even better...