Search found 13 matches

by recatek
Mon Nov 29, 2021 5:01 am
Forum: Feature requests
Topic: Option to compress .dat project files
Replies: 1
Views: 19462

Option to compress .dat project files

It would be nice if, maybe as a project setting, .dat files could be saved as a compressed file. When working with version control, especially on 512x512 files, the file sizes can add up very quickly. I've noticed that just putting the files in a .zip gets some pretty significant file size savings, ...
by recatek
Mon Nov 29, 2021 5:00 am
Forum: Feature requests
Topic: Direct Normal Control/Overrides?
Replies: 2
Views: 22556

Re: Direct Normal Control/Overrides?

Understandable, though a layer system eventually would be great!
by recatek
Mon Nov 29, 2021 4:59 am
Forum: Bug reports
Topic: Unable to select all values for mirror axis
Replies: 3
Views: 28369

Re: Unable to select all values for mirror axis

Ah, the mousewheel thing helped, thank you!
by recatek
Fri Nov 26, 2021 10:48 pm
Forum: Bug reports
Topic: Unable to select all values for mirror axis
Replies: 3
Views: 28369

Unable to select all values for mirror axis

Image

Some values on these sliders have a "dead zone" where they can't be selected. For example, I can't pick 102 here. It would be nice if there was a way to do numeric entry on these sliders. Thanks!
by recatek
Sat Nov 20, 2021 1:41 am
Forum: Feature requests
Topic: Direct Normal Control/Overrides?
Replies: 2
Views: 22556

Direct Normal Control/Overrides?

Another one for the wishlist! Heightmap-based normals are great, but the one limitation I typically find with them is that you can't easily do any normal variation smaller than 3 pixels wide. For doing seams or grooves at a fine detail, you sometimes want two opposed normal pixels in a V shape side-...
by recatek
Wed Nov 17, 2021 7:08 pm
Forum: Questions and Answers
Topic: Smudge/Blend Tool
Replies: 4
Views: 83329

Re: Smudge/Blend Tool

It's useful if you want a slightly less pure-pixely and more lofi/n64/psx look, like this: https://youtu.be/7s7uSx18DUc?t=69
by recatek
Wed Nov 17, 2021 1:22 am
Forum: Feature requests
Topic: 0-255 Precision on Roughness/Metallicity/Height
Replies: 1
Views: 16619

0-255 Precision on Roughness/Metallicity/Height

It would be nice if there was a toggle between 0.00-1.00 (100 increments) for these values and 0-255 (increments) for greater precision. I'm doing some subtle heightmap work for a human model texture and it would actually make a difference to me to have access to the full byte precision.
by recatek
Tue Nov 16, 2021 3:34 am
Forum: Bug reports
Topic: UV Pixel Misalignment?
Replies: 1
Views: 17564

UV Pixel Misalignment?

It looks like under some conditions the UV alignment in UB Painter might be a bit off as far as pixel alignment compared to Blender (and Unity). In Blender and Unity, my model looks like this with a pixel template overlay: https://i.imgur.com/vKkt4hR.png Whereas in UB Painter, it looks like: https:/...
by recatek
Mon Nov 15, 2021 7:00 pm
Forum: Questions and Answers
Topic: Smudge/Blend Tool
Replies: 4
Views: 83329

Smudge/Blend Tool

Is there a smudge or blend tool? Just want to make sure I'm not missing it, since it would be quite helpful to have one!
by recatek
Mon Nov 15, 2021 6:59 pm
Forum: Feature requests
Topic: QOL Menu Options/Hotkeys
Replies: 2
Views: 62021

QOL Menu Options/Hotkeys

Another one to add to the list. Hope I'm not being overwhelming -- I just figure it can't hurt to have too many suggestions than not enough! It would be very helpful to my workflow if the following menu options or hotkeys were available. Or if they are already and I'm missing them that's even better...